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DESIGNER NOTES

  • I Shouldn’t Have to Write this Post

    I Shouldn’t Have to Write this Post

    I have voted for a Democrat in ever election in my lifetime, and while I express my political view from time to time, it’s important to acknowledge that plenty of Republicans have served their country honorably in government. John McCain … Contin…
    - 29 days ago, 1 Nov 20, 10:48pm -
  • Designer Notes 55: Meg Jayanth

    Designer Notes 55: Meg Jayanth

    In this episode, Soren interviews independent game developer Meg Jayanth, the writer on 80 Days. They discuss how fan fiction is similar to modding, if 80 Days is a criticism of the Bioware companion system, and why it’s important to … Continue r…
    - 21 Aug 20, 9:37am -
  • Designer Notes 54: Jon Ingold – Part 2

    Designer Notes 54: Jon Ingold – Part 2

    In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss how to get the player to … Continue…
    - 27 Jul 20, 11:45am -
  • Designer Notes 53: Jon Ingold – Part 1

    Designer Notes 53: Jon Ingold – Part 1

    In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss why Plundered Hearts is his favorite…
    - 17 Jun 20, 11:24pm -
  • Designer Notes 52: Roger Keating

    Designer Notes 52: Roger Keating

    In this episode, Bruce Geryk interviews veteran game developer Roger Keating, co-founder of Strategic Studies Group (SSG). Roger is best known for his work on the Warlord series as well as many digital wargames. They discuss what it was like … Cont…
    - 26 May 20, 1:10pm -
  • This Old World

    This Old World

    My next game, Old World, releases on Early Access tomorrow (May 5th) on the Epic Games Store. This might come as a bit of a surprise to some as we have not been discussing the game very often, but that is … Continue reading →
    - 4 May 20, 2:57pm -
  • Dev Game Club on Civilization 3

    Dev Game Club on Civilization 3

    I was a guest on the Dev Game Club Podcast, with Brett Douville and Tim Longo Jr., talking about the history of Civilization 3, which took me back a long time to my first full-time job in the industry. (Indeed, … Continue reading →
    - 4 Mar 20, 10:48am -
  • Designer Notes 51: Michał Drozdowski and Przemysław Marszał

    Designer Notes 51: Michał Drozdowski and Przemysław Marszał

    In this episode, Soren and Leyla Johnson interview Creative Director Michał Drozdowski and Art Director Przemysław Marszał of 11 Bit Studios, best known for their work on This War Of Mine and Frostpunk. They discuss why This War of Mine … Contin…
    - 14 Feb 20, 10:20am -
  • Designer Notes 50: Alex Hutchinson

    Designer Notes 50: Alex Hutchinson

    In this episode, Soren interviews game designer Alex Hutchinson, Creative Director at Typhoon Studios and best known for his work on Spore, Assassin’s Creed 3, and Far Cry 4. They discuss how they both would have screwed up SimCity, how … Continu…
    - 18 Dec 19, 8:14am -
  • Looking for Testers

    Looking for Testers

    So far, I have talked very rarely about 10 Crowns, my upcoming return to historical turn-based strategy gaming, and that’s going to continue for the moment. However, we are looking for alpha testers, so if you are interested, please apply here:…
    - 21 Nov 19, 1:12pm -

Develop

Game Career Guide: News

Game Developers Conference

GBGames

  • newToytles: Leaf Raking Progress Report – Yard-Coverage-Based Dialogue

    Toytles: Leaf Raking Progress Report – Yard-Coverage-Based Dialogue

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.In the previous sprint repo…
    - 17 hours ago, 30 Nov 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Yard-Coverage-Based Dialogue

    Toytles: Leaf Raking Progress Report – Yard-Coverage-Based Dialogue

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.In last week’s sprint rep…
    - 8 days ago, 23 Nov 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Transitions & Starting Dialogue

    Toytles: Leaf Raking Progress Report – Transitions & Starting Dialogue

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.Last week, I reported that…
    - 15 days ago, 16 Nov 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Scene Transitions

    Toytles: Leaf Raking Progress Report – Scene Transitions

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.I talked about fixing some…
    - 22 days ago, 9 Nov 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Scene Transitions

    Toytles: Leaf Raking Progress Report – Scene Transitions

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.Last week, I reported that…
    - 29 days ago, 2 Nov 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Taking a Break, Kinda

    Toytles: Leaf Raking Progress Report – Taking a Break, Kinda

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.In the previous sprint repo…
    - 36 days ago, 26 Oct 20, 6:30am -
  • Announcing New Holiday Dialogue in Toytles: Leaf Raking v1.4.4

    Announcing New Holiday Dialogue in Toytles: Leaf Raking v1.4.4

    Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices, has a new “Personality Injection” update, available now in the Apple App Store and Google Play store!Version 1.4.4 introd…
    - 49 days ago, 13 Oct 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Holiday Talk Finished

    Toytles: Leaf Raking Progress Report – Holiday Talk Finished

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.Last week, I wrote in my re…
    - 50 days ago, 12 Oct 20, 6:30am -
  • Toytles: Leaf Raking Progress Report – Holiday Talk

    Toytles: Leaf Raking Progress Report – Holiday Talk

    Here’s this week’s progress report for new updates to Toytles: Leaf Raking, my family-friendly leaf-raking business simulation available for iPhones, iPads, and Android devices.Get it at the Toytles: Leaf Raking page.In last week’s report, I…
    - 57 days ago, 5 Oct 20, 6:30am -
  • Coming to Kickstarter: Family-friendly Coding Game Time Tails

    Coming to Kickstarter: Family-friendly Coding Game Time Tails

    I learned today that Snowbright Studio will soon be launching a Kickstarter campaign for Time Tails, a game about traveling through time, learning to code, and designing games.The game follows two time traveling cats from the 80’s as they help ki…
    - 59 days ago, 3 Oct 20, 11:15am -

GDMag Blog

  • Game Over

    Game Over

    Well, it's about that time. Last call for Game Developer; you don'thave to go home, but you can't stay here.As a way of saying thank you one last time to our longtime subscribersand devoted community, we're m…
    - 3 Jun 13, 2:24pm -
  • Simple Beauty

    Simple Beauty

    Atebits's Letterpress was one of the more popular iOS apps of late 2012, with 60,000 downloads on its first day alone. It was one of those games that everybody suddenly seemed to be playing, and it's been in constant play on my iPad since release. Th…
    - 30 Apr 13, 7:58pm -
  • Ash Heap of History

    Ash Heap of History

    Had I written this editorial two weeks earlier, I'd probably be writing about how enthusiastic I am to introduce our first-ever mobile-themed issue. In the past few years, mobile games have grown into a part of the industry no developer can afford…
    - 30 Apr 13, 7:49pm -
  • Money Issues

    Money Issues

    "Free-to-play is killing video games!" If you've heard it once, you've heard it a thousand times. From a business perspective, free-to-play is a useful tool because it can offer smaller studios a shot at an extraordinarily wide audience and higher ov…
    - 29 Mar 13, 2:33am -
  • Who fights for the user?

    Who fights for the user?

    On February 20, 2013, the game industry lost one of its few great iconoclasts. This was the date when Kenji Eno, known for games like D, Enemy Zero, and Real Sound, passed away, leaving a legacy as a creative force that would not be tamed.By Brandon…
    - 28 Mar 13, 3:44am -
  • X-COM Enemy Unknown Gallery

    X-COM Enemy Unknown Gallery

    Once you're done reading the X-COM Enemy Unknown postmortem feature in our April issue, take a look at some of the stunning concept art.
    - 25 Mar 13, 3:12pm -
  • What Is A Game?

    What Is A Game?

    Right now, you're reading Game Developer magazine You're probably reading it at the Game Developers Conference, or maybe during your lunch break working at a game development studio--hopefully, you're making games that you'd like to play yourself. Pe…
    - 22 Feb 13, 2:42am -
  • Read-only Memories

    Read-only Memories

    They say you're forever dating your first love. Not literally, of course, but the early patterns set by your first relationship, and the relationships of your parents, tend to strongly influence how you approach love and relationships for many years…
    - 22 Feb 13, 2:33am -
  • Mark Of The Ninja Gallery

    Mark Of The Ninja Gallery

    You've read the Mark of the Ninja postmortem in the February issue; now check out the art! This month's gallery shows off Klei's excellent concept artwork.
    - 21 Feb 13, 5:20pm -
  • Take The 2012 Salary Survey Right Now!

    Take The 2012 Salary Survey Right Now!

    It's that time of year again! We've launched the annual Game Developer Salary Survey, and we really need your help; the more responses we get, the more useful our results will be. The survey only takes about 7-10 minutes to fill out, and you have the…
    - 1 Feb 13, 12:56pm -
MyPopMuse
Jobthusiast Job Search
Emergency Comeback
Shorts Fix

Indie Dev Stories

  • Why Heroes Charge’s Combat System is so engaging

    Why Heroes Charge’s Combat System is so engaging

    Source: Why Heroes Charge’s Combat System is so engaging - Indie Dev StoriesThe RPG genre seems to be right now in a very sweet moment on the mobile platform. One of the most cloned RPG games this past year 2015 was Heroes Charge. With its new ap…
    - 29 Jan 16, 7:16pm -
  • Muster my Monsters receives award in the AppCircus contest

    Muster my Monsters receives award in the AppCircus contest

    Source: Muster my Monsters receives award in the AppCircus contest - Indie Dev StoriesLast thursday was an incredible day. Muster my Monsters was one of the 10 finalist on the AppCircusBcn contest. So, I was invited to the event to pitch the game du…
    - 30 Nov 13, 8:49am -
  • Muster my Monsters now available on the App Store!

    Muster my Monsters now available on the App Store!

    Source: Muster my Monsters now available on the App Store! - Indie Dev StoriesFinally! Muster my Monsters is now available on the App Store for FREE as an Universal app! Have a blast fighting in the arena of this hilarious 4-player party game. To…
    - 28 May 13, 7:51am -
  • Muster my Monsters Gameplay video

    Muster my Monsters Gameplay video

    Source: Muster my Monsters Gameplay video - Indie Dev StoriesIt has been a lot of time since my last post. I have been extremely busy polishing Muster my Monsters. But finally, the game is finished! 😀 Exact release date isn’t determined yet , t…
    - 10 May 13, 2:57am -
  • Guest post: Pocket Lists sales: $29K in 15 months

    Guest post: Pocket Lists sales: $29K in 15 months

    Source: Guest post: Pocket Lists sales: $29K in 15 months - Indie Dev StoriesA year ago I exposed Pocket Lists iPhone app sales figures ($13500 in first 3 months). For today, the overall Pocket Lists sales exceeded $29000. Today, the app (productiv…
    - 5 Mar 13, 8:16am -
  • Porting New Sokoban to Unity3D

    Porting New Sokoban to Unity3D

    Source: Porting New Sokoban to Unity3D - Indie Dev StoriesAfter playing around a bit with Unity I’m starting to feel comfortable with it. That’s why I decided to try to port New Sokoban to Unity3D! Ok, not the entire game, just a little demo. I…
    - 12 Feb 13, 10:37am -
  • I’m loving Unity

    I’m loving Unity

    Source: I’m loving Unity - Indie Dev StoriesOk, just to let you know: I’m loving Unity LOL. I think it’s just the natural evolution of any game creation tool. I guess that all the the big AAA companies have developed their own tools similar to…
    - 10 Feb 13, 11:51am -
  • First contact with Unity3D

    First contact with Unity3D

    Source: First contact with Unity3D - Indie Dev StoriesThese days I have been playing around with Unity3D. In case you don’t know Unity3D yet (really?), it is probably the most popular non-free cross-platform game development tool. It covers almost…
    - 3 Feb 13, 11:42am -
  • Muster my Monsters characters: “CHUCK”

    Muster my Monsters characters: “CHUCK”

    Source: Muster my Monsters characters: “CHUCK” - Indie Dev StoriesChuck is neither a monster nor a human being. He is God. Image Gallery About Muster my Monsters Muster my Monsters is a social/party game featuring terribly horrible and ridiculo…
    - 29 Jan 13, 8:08pm -
  • Muster my Monsters characters: SMASHMALLOW MAN

    Muster my Monsters characters: SMASHMALLOW MAN

    Source: Muster my Monsters characters: SMASHMALLOW MAN - Indie Dev StoriesNot the regular sumerian demonic deity. This one tastes sweeter than the rest. Image Gallery About Muster my Monsters Muster my Monsters is a social/party game featuring terri…
    - 23 Jan 13, 4:41am -

Make It Big In Games

  • I Was Invited To Help With a Crypto Start Up School Gaming Class

    I Was Invited To Help With a Crypto Start Up School Gaming Class

    Posted in BizUncategorized
    - 13 Jun 20, 6:37pm -
  • Never Say Never. Back to Making Games!

    Never Say Never. Back to Making Games!

    Posted in BizMy last post, dated 3/22/2017 said I was throwing in the towel on a lifetime of game development. I felt that the locked down app stores along with Steam’s virtual monopoly on the PC market made game creation more of a roll of the dice…
    - 13 Jun 20, 6:29pm -
  • Throwing in the Towel on a Lifetime Career of Game Development

    Throwing in the Towel on a Lifetime Career of Game Development

    Posted in BizI got my Apple II in 1981, made my first game in 1982, and started the Computertutor software store in 1983 in my bedroom. Then I met Damon Slye, sold Computertutor, and started Dynamix in 1984. blah, blah, blah. Fast forward 33 years, a…
    - 22 Mar 17, 5:26pm -
  • Review of Surface Pro 3 For Game Production

    Review of Surface Pro 3 For Game Production

    Posted in DevelopmentHardwareTL; DR: The Surface Pro 3 is a great day to day computer that is working well for me as the producer of Contraption Maker. Although I use the browser for much of my work, it natively runs our game really well, and I LOVE…
    - 4 Apr 15, 3:01pm -
  • All Incredible Machine Music In One Place For Marketing

    All Incredible Machine Music In One Place For Marketing

    Posted in BizI recently put all of the original Incredible Machine CD music up on Spotkin’s Soundcloud to preserve it for myself and future generations of players that may be interested in that bit of history. I then exposed the Soundcloud content…
    - 10 Feb 15, 4:49pm -
  • Contraption Maker Launched on Steam Early Access

    Contraption Maker Launched on Steam Early Access

    Posted in My GamesAfter Spotkin’s pivot from mobile games back to the warm arms of PC development last year, it feels so good to get our first game, Contraption Maker, launched on Steam Early Access. We have only been up for a few hours, but our sa…
    - 28 Aug 13, 5:46pm -
  • Announcing Contraption Maker, Spiritual Successor to The Incredible Machine

    Announcing Contraption Maker, Spiritual Successor to The Incredible Machine

    Posted in My GamesI am so happy to be working on this game with all of the original team members, plus the incredibly talented crew at Spotkin. For more information check out Contraption Maker site and our devblog. Here are some teaser before you lin…
    - 10 May 13, 10:34am -
  • Nine Things That Could Make the App Stores Better

    Nine Things That Could Make the App Stores Better

    Posted in BizMobileI have been on a rant lately, but I think this is really important. Instead of complaining about the app stores, I want this post to be a more positive approach of offering ideas that I think could make them better. First of all, I…
    - 9 May 13, 7:07pm -
  • Things Spotkin Learned That May Help You In The App Store

    Things Spotkin Learned That May Help You In The App Store

    Posted in BizIndieMobileLast week I published what turned out to be a popular post, We Can’t Make It Here Anymore, about how discovery problems in the app stores are making life hard for small Indie developers. Like I said in that article, Spotkin…
    - 7 May 13, 2:27pm -
  • We Can’t Make It Here Anymore

    We Can’t Make It Here Anymore

    Posted in BizIndieMobileNormally I take a pretty upbeat stance about the opportunities in the games business here on this blog, but this one is down a little more than normal. I’ll try not to be too depressing, but as I was getting ready to write t…
    - 2 May 13, 4:46pm -

MochiLand

Photon Storm

  • How we created the responsive HTML5 Art Tools for the BBC

    How we created the responsive HTML5 Art Tools for the BBC

    We were very pleased to be able to create the responsive HTML5 version of the CBeebies Art Tools for the BBC. The CBeebies site had long had a Flash based art tool that allowed children to paint and draw in the browser. The BBC had also released a na…
    - 13 Mar 15, 8:35am -
  • Phaser Coding Tips 8

    Phaser Coding Tips 8

    Phaser Coding Tips is a free weekly email – subscribe here. Welcome! In the last issue we covered how to make a bullet pool and various shoot-em-up weapon types. This time we’re exploring a way to create waveforms, or paths for your baddies to fo…
    - 3 Mar 15, 6:26pm -
  • Phaser Coding Tips 7

    Phaser Coding Tips 7

    Phaser Coding Tips is a free weekly email – subscribe here. Welcome! Shmupjam is a game jam dedicated to creating shoot-em-up games. As it’s now in full flow I figured it’d be great to see some Phaser entries for it. Therefore this weeks Coding…
    - 22 Feb 15, 8:25pm -
  • Phaser 3 Development Log – w/e 14th Feb

    Phaser 3 Development Log – w/e 14th Feb

    Development of Phaser 3 is already under way. I asked Pete Baron, who is doing the core work on the new renderer to sum-up each week of development. Here is his latest report: Phaser 3 Renderer Progress All source and examples can be found in the p…
    - 18 Feb 15, 3:48pm -
  • Phaser Coding Tips 6

    Phaser Coding Tips 6

    Phaser Coding Tips is a free weekly email – subscribe here. Welcome! Back in the late 80s I was utterly captivated by an Usborne range of programming books, one of which was Computer Battlegames (for the ZX Spectrum, et all). The front cover and il…
    - 13 Feb 15, 8:02pm -
  • Phaser Coding Tips 5

    Phaser Coding Tips 5

    Phaser Coding Tips is a free weekly email – subscribe here. After a couple of weeks spent working on platform game mechanics I felt we ought to take a small break. Therefore this weeks tutorial is based on an often requested feature on the forum: g…
    - 6 Feb 15, 12:30pm -
  • Phaser Coding Tips 4

    Phaser Coding Tips 4

    Phaser Coding Tips is a free weekly email – subscribe here. Welcome! This week we carry on building on our set of platformer game tools. Last time we created platforms with specific friction, but this week we’re creating platforms you can ride: c…
    - 30 Jan 15, 11:44am -
  • Phaser 3 Development Log – w/e 30 Jan

    Phaser 3 Development Log – w/e 30 Jan

    Development of Phaser 3 is already under way. I asked Pete Baron, who is doing the core work on the new renderer to sum-up each week of development. Note that not everything reported in here is guaranteed to land in Phaser 3. We’re still in the ex…
    - 30 Jan 15, 2:39am -
  • Phaser Coding Tips 3

    Phaser Coding Tips 3

    Phaser Coding Tips is a free weekly email – subscribe here. Welcome! One of the biggest genres of game that devs new to Phaser want to create are platformers. It appears they can’t get enough of their Mario fix. Being a fan of the genre myself I…
    - 23 Jan 15, 5:59am -
  • Phaser 3 Development Log – w/e 16th Jan

    Phaser 3 Development Log – w/e 16th Jan

    Development of Phaser 3 is already under way. I asked Pete Baron, who is doing the core work on the new renderer to sum-up his week so far. Note that not everything reported in here is guaranteed to land in Phaser 3. We’re still in the experimentat…
    - 16 Jan 15, 1:21pm -

Raptr Tracks

    Untold Entertainment

    • Announcing Escape the Book Club Killer by LockQuest

      Announcing Escape the Book Club Killer by LockQuest

      In a dank corner of a sooty industrial-era maternity ward comes a mysterious mewling: we’ve birthed a new baby, and now Untold Entertainment has a sister company called LockQuest. LockQuest is my take on the real-life escape the room craze that has…
      - 8 Nov 14, 4:20pm -
    • Spellirium Finds Fans at Wordplay

      Spellirium Finds Fans at Wordplay

      i was delighted to be invited to take part in the WordPlay festival this past weekend, which celebrated the intersection of video games and literature. The afternoon-long festival was held at the Toronto Reference Library, and was organized by Jim Mu…
      - 18 Nov 13, 9:35pm -
    • Unhappy Meal

      Unhappy Meal

      Every summer, my family and i rent a cottage (camp/cabin/lakehouse), and for the past few years we’ve stopped off at the Lick’s in Barrie on our trip home. Lick’s is a Canadian gourmet burger chain in decline. At its heyday, its flagship store…
      - 11 Nov 13, 10:47am -
    • The Quest for Honest Feedback

      The Quest for Honest Feedback

      Over the past few days, i’ve had a few colleagues run me through quick play-throughs of their mobile games. Maybe you’ve been there? A fresh-faced developer looks at you with his big doe-eyes, inclines his head, and asks plaintively “can i show…
      - 22 Oct 13, 11:31am -
    • Seventh Time’s a Charm for Spellirium at PAX 2013

      Seventh Time’s a Charm for Spellirium at PAX 2013

      It was a tremendous(ly tiring) pleasure to exhibit Spellirium for one day only (Friday! FRIDAY! Friday) in the PAX Prime Indie MEGABOOTH this past weekend. i wasn’t sure whether i could handle a Big Boy Booth, so i was happy to be included in the M…
      - 5 Sep 13, 5:31pm -
    • Fortune Favours ConBravo

      Fortune Favours ConBravo

      Are you in Hamilton Ontario this weekend? i’m sorry. i’m really, truly sorry about that. But look on the bright side! this weekend, you can nerd out at ConBravo, a geek expo featuring board games, comic books, and Untold Entertainment. This will…
      - 26 Jul 13, 12:21am -
    • Untold Entertainment: The Joy of Six

      Untold Entertainment: The Joy of Six

      Six years ago today, a tiny, mewling company called Untold Entertainment came wriggling out of its mother’s womb. It’s a boy. As with my earlier anniversary posts, i like to start by taking a look back at the predictions i made about how this yea…
      - 25 Jul 13, 10:28am -
    • Bad Video Game Writing Alert: XCOM

      Bad Video Game Writing Alert: XCOM

      Listen: making video games is hard. That’s why it’s kind of a douche move to nitpick at something a team of hundreds spend many years and many millions of dollars to make. But if we couldn’t gripe about tiny annoyances in the games we enjoy, a…
      - 15 Jul 13, 3:56pm -
    • Scurvy Scallywags and a Surreal Surprise

      Scurvy Scallywags and a Surreal Surprise

      i’ve made no secret of the fact that my favourite video game of all time is The Secret of Monkey Island 2: LeChuck’s Revenge, and that i’m a big fan of Ron Gilbert, who i once touched. Ron has released a new pirate-themed mobile game called Scu…
      - 19 Jun 13, 2:50pm -
    • Forget Movies – Games Now Have Far More in Common with Books

      Forget Movies – Games Now Have Far More in Common with Books

      Video games industry analysts are fond of comparing the games industry with film: both are splashy, highly visual and visceral, both cost a lot to create/market/distribute, and both compete for people’s entertainment dollars and time. When news hit…
      - 13 Jun 13, 9:14pm -
    PopMuse

    About PopMuse

    A curated aggregation of musings from across the land and of different subject matters for the scanoholics.